﻿ using UnityEngine;
using System.Collections;
using UnityEngine.Events;

namespace Lost{
	/// <summary>
	/// 迷失按钮，值为Introduction
	/// 定义：3D按钮
	/// </summary>
	public class LostButton : InteractiveItem {
		public UnityEvent onClick;

		public override void Interact (HitInf hitInf)
		{
			onClick.Invoke ();
		}
	}
}
